A blog about universal and accessible design

Showing posts with label interiors. Show all posts
Showing posts with label interiors. Show all posts

Monday, August 16, 2010

what is good architecture?

A couple of interesting links...

First, Paul Goldberger and Richard Cook discuss sustainable architecture for The New Yorker. Cook is a principal in Cook & Fox, designers of the new Bank of America Tower, the largest building ever to receive LEED Platinum certification (the highest energy performance standard).



they discuss a lot of things - but I find the beginning, when they discuss the "next levels" of green building, particularly notable. Cook talks about how better energy performance, materials use, etc will cease being "green" and start being the "normative standard." But the bigger challenge, he says, is for buildings to be regenerative, to improve quality of life. This part might represent a trade-off - e.g. that creating the best possible air quality requires energy-expending filtration systems. Of course, he doesn't (can't) touch on the really big conundrum - that these supposedly most-humanistic-possible buildings are giant office towers, but this is true for a long history of making spaces more comfortable - ergonomics creates safer workplaces, better productivity, and so on.

Another issue Goldberger and Cook raise is about the LEED standard itself - many have criticized it because it does not necessarily reward innovative design, but rather to-the-letter technical performance. There are so many comparisons to ADA standards there - likewise, some architects have argued that the ADA is not necessarily equipped to evaluate a broader definition of Universal Design, vs. a rigid conception of access (though frankly, I would like to see a building or feature that really offers excellent accessibility and is not ADA compliant). It would be great to see a discussion of sustainability - as a design approach, not a technical standard - that incorporates accessibility as well - as a part of the human health considerations that go into these extremely high-design, high-cost sites like the Bank of America building. As Cook describes, he sees a sustainable approach as leading to ways of making an office building "feel fundamentally different" - for me, this point certainly raises a host of issues about what we expect of design, in terms of environment, experience, comfort, health, and otherwise.

Another quick link - Metropolis points us to OpenBuildings, a "crowdsourced" architecture info/criticism site. On this "mega-resource," Metropolis reports, "readers can submit buildings to the site and upload images, additional information, or even their own opinions." So far it looks like most buildings just have excerpts from either Wikipedia or a more official architecture review source. But - what possibilities for a user-level impression of these sites! It would be so great to see this forum used for accessibility reviews, and other insights that only members of the "crowd" can point out. I think I'll download the app to see what there is around my city..

Wednesday, June 25, 2008

fun little links

- I have always heard good things about the NYU Interactive Technology Program, and this wii-powered large-scale drawing tool for wheelchair users sounds awesome.

Digital Wheel Art from YoungHyun Chung on Vimeo.
via Wheelchair Dancer, who got a little test drive. The video is of a young man in a power wheelchair, moving back and forth controlling brightly colored lines across a digital canvas. At one point he says (subtitled) "I know what I am gonna do."

- I love people who use stuff and redesign that stuff to make it work better.
Vietnamese pedicab driver designs a better pedicab that (via Core77) "resembles a bicycle making love to a wheelchair."

- New design doesn't always fit old infrastructure.
The NY Times hits the hard issues: when ergonomic toothbrushes don't fit in ye olde toothbrush holder.

- Is the iPhone less usable for women because of "the fingernail problem"? (via UnBeige, who seem unnecessarily snarky about it. Only yokels complain about bad design?)


Thursday, June 5, 2008

odd (and old) links about how designers try to figure out who they are designing for

- Designing for the Senior Surge Wall Street Journal shows designers at GE wearing giant rubber gloves and glasses with scratched lenses to show how they try to understand the needs of an aging population in appliances. The new features they come up with-- a faucet that taps on and off, a double oven that fits into a single-sized space and has easier to open double doors-- are dubbed "aging-friendly" but would clearly benefit anyone (the double oven also seems like an energy saver since it separates a single-meal section from a section "big enough for a 22-lb turkey").
- via treehugger way back in 2006: Eco- and UD House demonstration by Panasonic also had designers using goggles to simulate visual impairment. Design features include unified standards for color and type size to enhance usability, as well as rounded furniture edges, wide threshold-less doorways. Some of the "sophisticated digital devices" also have voice guidance-- something I wish I had to teach me how to dress my second life avatar.
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